Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 6, 27, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 12, 27, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 9, 31, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 16, 30, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 24, 29, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 28, 33, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 39, 28, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 40, 36, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 120000])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You obtained 120000\\G!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["B", 0])
    ChangeArmor([1803, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([62, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 187, 46, 44, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 187, 10, 44, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1143, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Before I leave, I should say hello to Alice..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 17, 0])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 414, 26, 41, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 26, 41, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1143, 0, 17, 0])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 414, 44, 28, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 44, 28, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 9, 4, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 13, 9, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1374, 0, 2, 0])
      PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=100, @pitch=100)"])
      CallCommonEvent([6991])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 21, 1])
      ConditionalBranch([1, 907, 0, 10, 1])
        ConditionalBranch([1, 801, 0, 2, 1])
          ConditionalBranch([0, 1544, 1])
            ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
            ShowText(["\\n<Marie>"])
            ShowText(["By the way, Luka-kun, are you planning to make me your companion?"])
            ShowText(["I could specially accompany you, you know."])
            ShowChoices([["Add to party", "Refuse"], 0])
            When([0, "仲間にする"])
              ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
              ShowText(["\\n<Marie>"])
              ShowText(["Well then, nice to meet you..."])
              ErasePicture([5])
              SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
              Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
              Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
              Script(["add_actor_ex(544)"])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Marie has joined the party!"])
              Wait([60])
              ExitEventProcessing([])
              Empty([])
            When([1, "仲間にしない"])
              ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
              ShowText(["\\n<Marie>"])
              ShowText(["I see... that's unfortunate."])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
        ShowText(["\\n<Marie>"])
        ShowText(["I could lend my strength to your journey..."])
        ShowText(["However, only if you achieve good results in BF against other opponents."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1374, 0, 1, 2])
      PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=100, @pitch=100)"])
      CallCommonEvent([7001])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1374, 0, 3, 1])
      PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=100, @pitch=100)"])
      CallCommonEvent([6991])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is Sonya's house..."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["My house is gone!"])
      ShowText(["What am I supposed to do about this!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1841, 0])
      ShowTextAttributes(["ex_sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["My house is gone!"])
      ShowText(["What am I supposed to do about this!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1842, 0])
      ShowTextAttributes(["ex_sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["My house is gone!"])
      ShowText(["What am I supposed to do about this!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1843, 0])
      ShowTextAttributes(["soniamazda_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya Mazda>"])
      ShowText(["My house is gone!"])
      ShowText(["What am I supposed to do about this!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1844, 0])
      ShowTextAttributes(["soniamanyu_fc1", 2, 0, 2])
      ShowText(["\\n<Sonya Mainyu>"])
      ShowText(["My house is gone!"])
      ShowText(["What am I supposed to do about this!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1845, 0])
      ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya Chaos>"])
      ShowText(["My house has vanished into chaos..."])
      ShowText(["What should I do from now on..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1846, 0])
      ShowTextAttributes(["ex_sonia_fc3", 0, 0, 2])
      ShowText(["\\n<EX Sonya>"])
      ShowText(["My house has vanished into chaos..."])
      ShowText(["What should I do from now on..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You've been completely rejected by the world..."])
    ShowText(["Well, let's think about it after the adventure is over."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Something's fallen on the floor."])
    ShowText(["What could that be?"])
    Empty([])

  Page 3
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Owner>"])
      ShowText(["Miss, I feel like I've seen you somewhere..."])
      ShowText(["If you were a customer, I should remember you..."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh..."])
      JumpToLabel(["店"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Owner>"])
      ShowText(["It seems that celestial goods are flowing into Iliasburg."])
      ShowText(["If you want to equip yourself, that's the way to go."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Weapon Shop Owner>"])
      ShowText(["Oh, the boy whose name shouldn't be called because it causes panic!"])
      ShowText(["As you can see, I'm very busy!"])
      Empty([])

    BranchEnd([])
    Label(["店"])
    ShopProcessing([1, 1, 0, 0, false])
    ShopItem([1, 46, 0, 0])
    ShopItem([1, 143, 0, 0])
    ShopItem([1, 290, 0, 0])
    ShopItem([1, 362, 0, 0])
    ShopItem([1, 400, 0, 0])
    ShopItem([1, 472, 0, 0])
    ShopItem([1, 509, 0, 0])
    ShopItem([1, 548, 0, 0])
    ShopItem([1, 657, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Shop Owner>"])
      ShowText(["Could it be... Luka?"])
      ShowText(["If cross-dressing is trending, we should have some here too."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No one else looks this good in it..."])
      JumpToLabel(["店"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Shop Owner>"])
      ShowText(["Welcome, Luka."])
      ShowText(["You probably don't need our armor anymore, do you?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Armor Shop Owner>"])
      ShowText(["Most of the adventurers who come here have really strong equipment..."])
      ShowText(["Everyone buys our equipment as a souvenir."])
      Empty([])

    BranchEnd([])
    Label(["店"])
    ShopProcessing([2, 1, 0, 0, false])
    ShopItem([2, 18, 0, 0])
    ShopItem([2, 52, 0, 0])
    ShopItem([2, 122, 0, 0])
    ShopItem([2, 176, 0, 0])
    ShopItem([2, 279, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>"])
      ShowText(["Oh!? Is that you, Luka...?"])
      ShowText(["Actually, I'm secretly enjoying cross-dressing too."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I didn't need that sudden coming out..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>"])
      ShowText(["But your cross-dressing level is on a whole different level."])
      ShowText(["If it weren't business hours, I would want to ask for your guidance."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh..."])
      Script(["call_synthesize(2)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>"])
      ShowText(["The master blacksmith of Iliasburg..."])
      ShowText(["It's said that he was a craftsman renowned as a legendary blacksmith."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>"])
      ShowText(["You don't need our weapons anymore, right?"])
      ShowText(["If you're looking for powerful equipment, you should rely on the master of Iliasburg."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Smith>"])
      ShowText(["There are too many customers, and my arms are starting to go numb..."])
      ShowText(["Ugh, I guess I'll take a day off tomorrow."])
      Empty([])

    BranchEnd([])
    Script(["call_synthesize(2)"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Tool Shop Owner>"])
      ShowText(["Could it be... Luka!?"])
      ShowText(["I'm surprised, anything goes in this world."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh..."])
      JumpToLabel(["店"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Tool Shop Owner>"])
      ShowText(["Oh, Luka! Thanks to you, the shop is thriving!"])
      ShowText(["I've stocked up on some pretty good accessories!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Tool Shop Owner>"])
      ShowText(["Oh, the person whose name shouldn't be called because it causes a stir!"])
      ShowText(["Thanks to you, the shop is thriving!"])
      Empty([])

    BranchEnd([])
    Label(["店"])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 2, 0, 0])
    ShopItem([0, 3, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 434, 0, 0])
    ShopItem([0, 435, 0, 0])
    ShopItem([2, 4047, 0, 0])
    ShopItem([2, 4054, 0, 0])
    ShopItem([2, 1268, 0, 0])
    ShopItem([2, 1271, 0, 0])
    ShopItem([2, 1274, 0, 0])
    ShopItem([2, 4588, 0, 0])
    ShopItem([2, 1277, 0, 0])
    ShopItem([2, 1280, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>"])
    ShowText(["I remember these basic equipment pieces, they're nostalgic..."])
    ShowText(["When I bought my first leather armor, I felt like I became a real adventurer."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Aunt Betty>"])
      ShowText(["...Welcome back, Luka."])
      ShowText(["I don't mind what you look like as long as you return safely."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["...Welcome back, Luka."])
        ShowText(["You've been working really hard, I've heard the rumors."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Ah, yeah..."])
        ShowText(["It seems like some exaggerated rumors are going around."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["Knowing you, you've probably been taking quite a few risks."])
        ShowText(["If it gets tough, you can always come back to the village."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["This is your hometown..."])
        ShowText(["No matter what happens, this place will welcome you."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Thank you... but I'm going."])
        ShowText(["To save this village, and the world."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["Even in a world without a Goddess, I'll be praying for you."])
        ShowText(["Luka, I hope you return safely..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["Even in a world without a Goddess, I'll be praying for you."])
        ShowText(["Luka, I hope you return safely..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["You finally did it, Luka..."])
        ShowText(["You really did a great job."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Yeah, it was tough."])
        ShowText(["But I'm glad the world is at peace."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Aunt Betty>"])
        ShowText(["But you've really become someone from the clouds, haven't you?"])
        ShowText(["Are you going to end up becoming some king or something?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Not for now, that's not the plan..."])
        ShowText(["I want to keep looking around for a while longer, so I'll continue my journey a bit more."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Aunt Betty>"])
      ShowText(["I don't think there's any need to worry about you, having defeated even the Goddess of Chaos..."])
      ShowText(["Still, be careful."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1143, 0, 20, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["The food is better than I expected."])
        ShowText(["The innkeeper is also an otherworldly beauty, it's a nice inn."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 21, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>"])
        ShowText(["They say the monster innkeeper went on an adventure, and now the monsters are running it."])
        ShowText(["The slime kids and the fox kids are diligent, it's a good inn."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["This lodging experience will be a lifelong memory."])
      ShowText(["It feels like the great hero Luka is always watching over us!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Hero>"])
      ShowText(["For those who worship the great hero Luka, this village is a holy place."])
      ShowText(["It was worth coming all the way from Finoa."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Hero>"])
      ShowText(["The unusual aura that permeates the entire inn..."])
      ShowText(["It feels as if the great hero Luka-sama is right beside us."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1143, 0, 16, 0])
      GatherFollowers([])
      ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Are you leaving already?"])
      ShowText(["Be careful on your journey."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I will defeat the Goddess of Chaos and surely return."])
      ShowText(["Until then, this inn is in your hands."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ah... I will protect the place you return to."])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Are you planning to become Luka's partner..."])
      ShowText(["Then I must test you..."])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["How many morning stars can you withstand...?"])
      ShowPicture([5, "80_alice_st07", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Eh... What!?"])
      ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["Oh, Monster Lord, this is an inn that originated from the dining hall..."])
      ShowText(["A place where a set meal restaurant for adventurers prospered and began offering lodging as well."])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["Yet, the taste is still lacking."])
      ShowText(["Study the recipes on that shelf carefully and improve your skills."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ah, indeed..."])
      ShowPicture([5, "80_alice_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...Is it alright, Monster Lord Hunter?"])
      ShowText(["You don't have to slay me, the Monster Lord..."])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["It's not that I hold a grudge against the Monster Lord..."])
      ShowText(["It's merely a hunt to prevent destruction."])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["The world's principles have already changed..."])
      ShowText(["There is no meaning in defeating the Monster Lord anymore."])
      ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I see..."])
      ErasePicture([5])
      SetEventLocation([68, 0, 7, 55, 8])
      ControlSwitches([31, 31, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
      SetMoveRoute([68, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ShowPicture([5, "80_slime_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Monster Lord! It's terrible!"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What happened? What is it...?"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["In the back mountain, Angolmois has appeared!"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...What did you say!?"])
      ShowText(["The Great King of Terror, Angolmois, is here!?"])
      FadeoutBGM([1])
      FadeoutScreen([])
      ErasePicture([5])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 188, 41, 4, 0, 2])
      PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
      ChangeTransparency([0])
      FadeinScreen([])
      Wait([60])
      ShowPicture([5, "80_angolmois_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
      ShowText(["\\n<Angolmois>"])
      ShowText(["My name is Angolmois, the leader of the Alph Divine Clan and the Great King of Terror!"])
      ShowText(["Those confident in their strength, come and challenge me!"])
      ShowTextAttributes(["angolmois_fc1", 0, 0, 2])
      ShowText(["\\n<Angolmois>"])
      ShowText(["I will wait here until sunset!"])
      ShowText(["If you do not defeat me by then, I will destroy the village!"])
      FadeoutScreen([])
      TransferPlayer([0, 187, 7, 48, 2, 2])
      PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_slime_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ChangeTransparency([1])
      ControlSwitches([31, 31, 0])
      SetEventLocation([68, 0, 7, 52, 8])
      FadeinScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Great King of Terror, Angolmois—"])
      ShowText(["I remember Micaela saying he is one of the sixteen Calamities."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Angolmois has already destroyed many towns and villages."])
      ShowText(["Has his evil hand finally reached this village as well...?"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["For now, it seems he is still calm."])
      ShowText(["But when the sun sets..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["What is he thinking, saying he'll wait until sunset...?"])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["According to rumors, Angolmois is an abnormal battle maniac."])
      ShowText(["Thus, he seeks a showdown with the strong."])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["Before destroying human settlements, he always waits for strong opponents."])
      ShowText(["Then, he utterly annihilates towns and villages—"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["If this continues, the village will be destroyed, my lord!"])
      ShowText(["Let's defeat Angolmois!"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...I will not go."])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Eh...? But..."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I no longer wish to fight."])
      ShowText(["Even if I fought, I would not be able to win..."])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["……………………"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["There is still time until sunset."])
      ShowText(["If we gather everyone and evacuate from this village—"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["If the Monster Lord won't fight, then I will fight!"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["W-What did you say...?"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["I'm also a member of this village!"])
      ShowText(["I will protect Iliasville!"])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([68, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Raimu ran out of the building!"])
      ShowPicture([5, "80_alice_st10", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, that's reckless!"])
      ShowText(["There's no way you can match me—"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["She headed towards the back mountain! We need to follow her!"])
      ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["So... what will you do, Alice?"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["If there's something a slime can do that you can't..."])
      ShowText(["Just throw away the name of the Monster Lord already."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      PlayBGM(["RPG::BGM(@name=\"singun_kessen_m\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_alice_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I am the Monster Lord, the one who stands at the pinnacle of all monsters!"])
      ShowText(["I will go help my comrade Raimu!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["...Ah, let's go together!"])
      ErasePicture([5])
      Script(["add_temp_actors(6)"])
      Script(["level_adjust(6,120)"])
      Script(["set_class_level(6, 6, 10, false, false)"])
      ScriptMore(["set_class_level(6, 10, 10, false, false)"])
      ScriptMore(["set_class_level(6, 11, 10, false, false)"])
      ScriptMore(["set_class_level(6, 16, 10, false, false)"])
      ScriptMore(["set_class_level(6, 18, 10, false, false)"])
      ScriptMore(["set_class_level(6, 136, 10, false, false)"])
      ScriptMore(["set_class_level(6, 166, 20, false, false)"])
      ScriptMore(["set_class_level(6, 7005, 10, false, false)"])
      ScriptMore(["set_class_level(6, 7013, 15, false, false)"])
      ScriptMore(["set_class_level(6, 7053, 15, false, false)"])
      RecoverAll([0, 6])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ControlVariables([1143, 1143, 0, 0, 17])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice has rejoined the party!"])
      Wait([60])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Let's hurry to the back mountain!"])
      ShowText(["Everyone, lend me your strength!"])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["This village is my... and Luka's hometown."])
      ShowText(["We cannot let it be destroyed so easily."])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["The sixteen calamities possess the power to destroy the world—"])
      ShowText(["And they are monsters that have actually used that power multiple times."])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["I absolutely cannot leave them in this world."])
      ShowText(["We will eliminate them all without exception..."])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["The Great King of Terror... I look forward to it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We no longer have any hesitation or fear among us."])
      ShowText(["Let's follow Raimu and head to the back mountain—"])
      ControlSwitches([100, 100, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["youko_fc1", 0, 0, 2])
      ShowText(["\\n<Mofuyu>"])
      ShowText(["Welcome~♪"])
      ShowText(["For a while, leave this inn to us!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["youko_fc1", 2, 0, 2])
        ShowText(["\\n<Mofuyu>"])
        ShowText(["I-I'm so busy～!!"])
        ShowText(["There are too many customers～!!"])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Sorry, I pushed everything onto you..."])
          ShowText(["But, you all can manage as a top-notch inn!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 1, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Sorry, I pushed everything onto you..."])
          ShowText(["But, you all can manage as a top-notch inn!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 1, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Sorry, I pushed everything onto you..."])
          ShowText(["But, you all can manage as a top-notch inn!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Mofuyu>"])
        ShowText(["Ah, Monster Lord! Welcome back~♪"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["I'm sorry for leaving everything to you even though this is our inn..."])
        ShowText(["Can I leave this inn to you for just a little longer?"])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Mofuyu>"])
        ShowText(["Don't just say a little!"])
        ShowText(["I want you to hire me here forever~♪"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Mofuyu>"])
        ShowText(["Welcome~♪"])
        ShowText(["Leave this inn to us!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's our home inn, so shall we take a little break?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      ConditionalBranch([0, 3263, 0])
        ShowTextAttributes(["youko_fc1", 1, 0, 2])
        ShowText(["\\n<Mofuyu>"])
        ShowText(["Last night was quite enjoyable, wasn't it?"])
        ShowText(["Mufufu..."])
        Script(["gain_medal(2148)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 3264, 0])
        ShowTextAttributes(["youko_fc1", 1, 0, 2])
        ShowText(["\\n<Mofuyu>"])
        ShowText(["Last night was quite enjoyable, wasn't it?"])
        ShowText(["Mufufu..."])
        Script(["gain_medal(2148)"])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1143, 0, 16, 2])
        ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
        ShowText(["\\n<Usako>"])
        ShowText(["Bed making and meal arrangements!"])
        ShowText(["I can do various things, you know~♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 17, 0])
        ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
        ShowText(["\\n<Usako>"])
        ShowText(["F-For now, let's stay calm..."])
        ShowText(["I'll take care of my usual work!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 18, 1])
        ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
        ShowText(["\\n<Usako>"])
        ShowText(["Leave the inn to me and Mofuyu!"])
        ShowText(["Make sure both the Monster Lord and Luka come back safely~♪"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Usako>"])
      ShowText(["I'm so busy that I've split!"])
      ShowText(["This part of me is in charge of cleaning~!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1143, 0, 16, 2])
      ShowTextAttributes(["youko_fc1", 0, 0, 2])
      ShowText(["\\n<Mofuyu>"])
      ShowText(["Welcome~♪"])
      ShowText(["Ah, you are the true owner of this inn, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 17, 0])
      ShowTextAttributes(["youko_fc1", 2, 0, 2])
      ShowText(["\\n<Mofuyu>"])
      ShowText(["Wah wah..."])
      ShowText(["For now, just leave the inn to me!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>"])
    ShowText(["I bought 10 leather shields."])
    ShowText(["I'm going to distribute them to the children playing hero in my hometown."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Hmm? What happened, Luka? What's with that outfit..."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I dressed as a woman for a mission."])
      ShowText(["There's no deeper meaning to it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["I-I see..."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's right."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["Welcome back, Luka."])
        ShowText(["The village is in this state, but it's still better than most."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["In other towns and villages, storms of violence and despair are raging."])
        ShowText(["Many have taken their own lives or entrusted their hearts to dubious religions."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["Why is it that most of the villagers have not given up hope...?"])
        ShowText(["It's because they know you, Luka."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["Surely you will embark on another harsh adventure."])
        ShowText(["Don't do anything reckless, Luka..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["And to Marcellus..."])
        ShowText(["Please watch over your son from heaven."])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["When did you die?"])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>"])
        ShowText(["Good grief..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["You are going to embark on another harsh adventure, aren't you?"])
        ShowText(["Don't do anything reckless, Luka..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["And to Marcellus..."])
        ShowText(["Please watch over your son from heaven."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Wahaha! Luka, you have returned well!"])
      ShowText(["Thanks to you, the village is thriving now!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["The village's income is skyrocketing! Tourists are spending money like crazy!"])
      ShowText(["Next year, perhaps we should build a castle even grander than San Ilia!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Wahaha! I can't stop laughing!"])
      ShowText(["Uwahahahaha!!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The village chief who has taken care of me is now consumed by greed..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2156, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([901, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([301, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Mage>"])
      ShowText(["This world will surely be saved by the great hero Luka."])
      ShowText(["We must also emulate Luka and help the world a little."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Mage>"])
      ShowText(["Following the will of the great hero Luka..."])
      ShowText(["I too am striving for coexistence between humans and monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Mage>"])
      ShowText(["This inn has monsters working hard as well."])
      ShowText(["It truly embodies the ideals of the great hero..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([1826, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3077, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([453, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([428, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["Welcome back, Luka."])
      ShowText(["Oh my, you've become quite cute."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["Welcome back, Luka."])
      ShowText(["You must have had quite a hard time until now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["You're going to set off on another journey soon, aren't you...?"])
      ShowText(["Please take some time to relax in your hometown village, even if just a little."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["Welcome back, Luka."])
      ShowText(["And you've accomplished an unprecedented feat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["It's unfortunate that this village is no longer in a situation to rest easily."])
      ShowText(["This level of congestion won't settle down for a while, I suppose."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It's alright, I plan to set off on another journey soon anyway..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief's Wife>"])
      ShowText(["The village chief is just momentarily dazed by the sight of a large amount of cash."])
      ShowText(["He'll regain his sanity soon, so there's no need to worry."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam>"])
    ShowText(["I got hired at the tool shop."])
    ShowText(["Leave the processing of the Gems to me!"])
    Script(["call_synthesize(123)"])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Swordsman>"])
    ShowText(["Adventurers leaving the holy land are equipping their first armor here, huh."])
    ShowText(["What a sense of nostalgia..."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>"])
    ShowText(["The great hero Luka also frequented this tool shop, didn't he?"])
    ShowText(["It has the lingering scent of legend..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>"])
    ShowText(["I got a large haul of holy land candy and holy land biscuits."])
    ShowText(["I'll take them back to sell in my hometown."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Knight>"])
    ShowText(["Books about the great hero... It's a pretty standard lineup."])
    ShowText(["It seems there aren't any unique books you can only find here."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>"])
    ShowText(["As expected of the weapon shop in the holy land..."])
    ShowText(["Even the same dagger has a different shine."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Oh, an oak staff..."])
    ShowText(["This was the first staff I saved up to buy."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Martial Artist>"])
    ShowText(["There was also a weapon shop for beginner adventurers in my hometown."])
    ShowText(["It's nostalgic……"])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Swordsman>"])
    ShowText(["This is the weapon shop of the holy land... I'm overwhelmed."])
    ShowText(["I can smell the presence of the great hero Luka."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Swordsman>"])
    ShowText(["I want to have a sword made here as a keepsake."])
    ShowText(["I might be able to invoke the spirit of the great hero Luka."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["Honestly, the weapons here aren't that great..."])
    ShowText(["But the significance lies in being the first companion for those heading out on their first adventure."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>"])
    ShowText(["This armor is ordinary, but..."])
    ShowText(["It seems to have a certain elegance to it."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>"])
    ShowText(["Here, the first sword of the great hero Luka was forged, they say."])
    ShowText(["Truly a legendary blacksmith."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Usako>"])
    ShowText(["I've managed to learn to make all the secret recipes of this inn!"])
    ShowText(["The taste might still need improvement..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["Hmm, it doesn't seem bad."])
      ShowText(["I can trust them completely..."])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["I didn't let anyone step into the kitchen, though..."])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>"])
      ShowText(["No, that's..."])
      ShowText(["Yeah..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["Iliasburg is to the north of this village."])
      ShowText(["That place has been relatively calm even after the merging of the three worlds."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["It merged with the advanced city of Iliasburg in the Angelic Dominion..."])
      ShowText(["But apparently, there weren't many significant changes."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["I never thought the day would come when this weapon shop would thrive..."])
      ShowText(["Just to be clear, I'm the local warrior who is always here."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([0, 3457, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Brute>"])
      ShowText(["Could it be... Luka!?"])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Ugh..."])
      ShowTextAttributes(["People3", 4, 0, 2])
      ShowText(["\\n<Brute>"])
      ShowText(["Gulp..."])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Where did that face come from?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Brute>"])
      ShowText(["I wonder... there's a village that worships the great hero Luka."])
      ShowText(["I've heard that people from all over the world are gathering, admiring Luka."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Brute>"])
      ShowText(["Even this village is now full of adventurers coming here for you."])
      ShowText(["You've already surpassed the level of a local hero..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Brute>"])
      ShowText(["Oh, someone whose name can't be called out because it would cause a commotion!"])
      ShowText(["You've done it, the village is in quite an uproar!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    CallCommonEvent([271])
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>"])
      ShowText(["Grand Noah and Grangold were in a huge civil war not long ago."])
      ShowText(["Divided into heavenly and Monsterfactions, they clashed spectacularly."])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ConditionalBranch([1, 1305, 0, 5, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Traveling Merchant>"])
          ShowText(["San Ilia is also on the brink of conflict..."])
          ShowText(["In Sabasa, I can't even tell what's going on..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1305, 0, 6, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Traveling Merchant>"])
          ShowText(["San Ilia was destroyed by the attack of the Apostle of Chaos..."])
          ShowText(["In Sabasa, I can't even tell what's going on..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ConditionalBranch([1, 1305, 0, 5, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Traveling Merchant>"])
          ShowText(["San Ilia is also on the brink of conflict..."])
          ShowText(["Sabasa was under the control of a terrifying monster not long ago..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1305, 0, 6, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Traveling Merchant>"])
          ShowText(["San Ilia was destroyed by the attack of the Apostle of Chaos..."])
          ShowText(["Sabasa was under the control of a terrifying monster not long ago..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>"])
      ShowText(["The whole world is in chaos."])
      ShowText(["Ilias Continent still seems to have many peaceful towns and villages, though."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>"])
      ShowText(["Ah, you... could it be..."])
      ShowText(["No, no, if I mention the name, it would cause a huge uproar."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["Recently, it seems that a thing called Gems is circulating at an astonishing rate..."])
      ShowText(["In the heavenly and Monsterrealms, it's apparently a standard technology."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["Moreover, the technologies have merged, allowing for the creation of even more powerful Gems."])
      ShowText(["It seems that new Gems are overflowing all over the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["Just to let you know, I was originally a warrior from this village."])
      ShowText(["However, the village has become completely filled with tourists."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>"])
      ShowText(["The profits are incredible, and the village chief seems unable to stop laughing."])
      ShowText(["No, really, he has been laughing the whole time."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([385, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a picture book of 'Hero Heinrich'."])
    ShowText(["I've read it so many times since I was little that it's falling apart..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I discovered a secret switch!"])
    ShowText(["Do you want to switch to the full unlock mode for the recollection scenes?"])
    ShowChoices([["Normal mode", "Full release mode"], 5])
    When([0, "通常通りにする"])
      PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
      Script(["off_ssw(:fullopen)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The recollection scenes have been set to normal!"])
      ExitEventProcessing([])
      Empty([])

    When([1, "全解放モードにする"])
      PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
      Script(["on_ssw(:fullopen)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The recollection scenes have been set to full unlock mode!"])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ScrollMap([8, 5, 4])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice_st09", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice_fc2", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Welcome!"])
    ShowPicture([5, "80_alice_st07", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Wait, Luka!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……Alice!?"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 187, 8, 46, 4, 2])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Wait([30])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What on earth does that mean...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["During the fall of the Pocket Monster Castle, I fell into the chaos space."])
    ShowText(["But fortunately, it wasn't too deep, and I managed to crawl out."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["When I returned to this world, it was in the back mountains of this village."])
    ShowText(["I just happened to roll into your home, that's all."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is that so...? I'm glad you're safe."])
    ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You too, I'm glad you're safe."])
    ShowText(["And――"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["The 16th Monster Lord, huh..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Heh..."])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["……………………"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Your whole family has gathered, huh."])
    ShowText(["With that lineup, even a Goddess could be defeated..."])
    ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Except for the Goddess of Chaos, that is."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["So, why were you running an inn?"])
    ShowText(["It's not like you were in dire need of living expenses..."])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...There's no particular reason."])
    ShowText(["I just wanted to live peacefully until the end of the world."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["In other words, you've already given up on the future, huh?"])
    ShowText(["It seems there's no need to strike the Morning Star..."])
    ShowPicture([5, "80_alice_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...The Morning Star?"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["It can't be helped... It's an era where despair swirls around the entire world."])
    ShowText(["Moreover, she must have seen the Apostles of Chaos up close."])
    ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can understand Alice's feelings all too well."])
    ShowText(["She has come to know just how powerful the Goddess of Chaos is, through experience."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Even if despair spreads, most of the people are still stubbornly living."])
    ShowText(["In this village too, everyone hasn't given up hope, right...?"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ordinary people haven't directly felt the power of the Goddess of Chaos."])
    ShowText(["I have come to know my own limitations..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alice..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have felt the power of the chaos Goddess firsthand—"])
    ShowText(["And the reason Alice despaired is not only that."])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Believing that the unification plan was the only hope, I fought against the Goddess."])
    ShowText(["Prepared to become a murderer, with my hands stained in blood—"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["As a result, all I achieved was to buy time."])
    ShowText(["I reduced you to a destroyer, bearing the burden of hundreds of years of toil."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["And the third path, which was the last-ditch effort."])
    ShowText(["I believed this was hope, and created the chaos Goddess—"])
    ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In the end, it only hastened destruction."])
    ShowText(["Because of my blunder, the world is in this state now."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That is not Alice's responsibility."])
    ShowText(["Everything is my—"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No matter what I do, it backfires."])
    ShowText(["Moreover, it increases the damage and leads those around me to ruin."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...At this point, it would be better if I did nothing."])
    ShowText(["I will bury myself here and quietly await the end of the world—"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["...How contemptible."])
    ShowText(["I thought it would be better than this..."])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You may say whatever you want."])
    ShowText(["I can no longer bear this heavy responsibility..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alice..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What is tormenting Alice is not just despair."])
    ShowText(["The unification plan by the Dark Goddess, and the third path—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Feeling a great responsibility for that failure—"])
    ShowText(["I have finally been unable to bear that weight any longer."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's not Alice's fault, it's mine."])
    ShowText(["I placed too heavy a burden on just one person—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm sorry, Alice. I couldn't realize it..."])
    ShowText(["To be honest, I was against the unification plan from the beginning."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There are times when the duties of a king conflict with one's own ethics."])
    ShowText(["That is the fate of those in power."])
    ShowPicture([5, "80_alice_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I was not strong enough to silently swallow that――"])
    ShowText(["That's all there is to it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No, that's not right."])
    ShowText(["Alice swallowed it silently and led the unification plan to success."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The result of carrying it through was merely a delay after losing many lives."])
    ShowText(["How much pain must torment Alice――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Alice, we will defeat the Goddess of Chaos."])
    ShowText(["I am gathering companions for that purpose――"])
    ShowPicture([5, "80_alice_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You already know the answer... look elsewhere."])
    ShowText(["It is impossible for me now."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see..."])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["There's no point in forcing those without fighting spirit to fight..."])
    ShowText(["I said this during Micaela's incident as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice no longer has the will to fight."])
    ShowText(["It would be impossible to force her――"])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Since you have come all this way, stay the night."])
    ShowText(["This is originally your home and inn..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, I will do that..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we ended up staying at my family home for one night――"])
    FadeoutScreen([])
    ErasePicture([5])
    PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
    Wait([150])
    RecoverAll([0, 0])
    ControlVariables([1143, 1143, 0, 0, 16])
    ControlSwitches([100, 100, 0])
    TransferPlayer([0, 187, 14, 44, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "ライム"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ControlSwitches([100, 100, 1])
    ControlSwitches([94, 94, 1])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<High Priest>"])
    ShowText(["Since the Ilias Temple is in such a state..."])
    ShowText(["We are being a nuisance at the village chief's house."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<High Priest>"])
    ShowText(["Welcome, the hero Luka without blessings."])
    ShowText(["Now, which job will you change to?"])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ConditionalBranch([1, 1358, 0, 1, 2])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<High Priest>"])
        ShowText(["Still, my granddaughter Noa is quite a handful."])
        ShowText(["Even in this situation, she hasn't given up on the restoration of the Ilias Temple."])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<High Priest>"])
        ShowText(["Even now, she is probably praying at that place..."])
        ShowText(["Really, what is she doing being so serious for her age?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1358, 0, 2, 1])
      ConditionalBranch([2, "B", 1])
        ControlSelfSwitch(["B", 0])
        ShowTextAttributes(["People4", 0, 0, 2])
        ShowText(["\\n<High Priest>"])
        ShowText(["By the way, I heard that my granddaughter Noa is being a nuisance over there."])
        ShowText(["I am also a mere high priest, shall I go in place of you?"])
        ShowChoices([["Politely decline", "Decline with harsh words"], 0])
        When([0, "丁重にお断りする"])
          ShowTextAttributes(["People4", 0, 0, 2])
          ShowText(["\\n<High Priest>"])
          ShowText(["I hope Noa can be of help to you, even a little."])
          ShowText(["Please take good care of my granddaughter."])
          Empty([])
        When([1, "暴言を吐いてお断りする"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>"])
          ShowText(["Of course, young girls are better..."])
          ShowTextAttributes(["People4", 0, 0, 2])
          ShowText(["\\n<High Priest>"])
          ShowText(["I-I see..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Cleric>"])
    ShowText(["The fox girl and slime girl are so cute, so cute..."])
    ShowText(["Ah, I want to stay here forever..."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero>"])
    ShowText(["This is the home of the great hero, Luka..."])
    ShowText(["Woooooo!! I feel energized~!!"])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>"])
    ShowText(["The food is surprisingly delicious..."])
    ShowText(["It's way better than the average diner!"])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      Label(["解説"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["You all have a very strong connection with the Chaos Goddess."])
      ShowText(["Therefore, even the enemies you face will all be influenced by chaos and mutate."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["This mutation is temporary... it will revert after the battle ends."])
      ShowText(["Thus, those who join will become normal monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["Also, even during battle..."])
      ShowText(["If their ego is stirred, they will temporarily revert back."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["Conversations and temptations during battle, as well as violations upon defeat..."])
      ShowText(["In such cases, the original monster's ego will be strongly expressed."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["Rationality has returned quite a bit, but..."])
      ShowText(["I would like to recuperate here a little longer."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<The One Who Knows Too Much>"])
      ShowText(["Do you want to hear the explanation of chaos mutated monsters?"])
      ShowChoices([["Listen", "No, thanks"], 2])
      When([0, "聞く"])
        JumpToLabel(["解説"])
        ExitEventProcessing([])
        Empty([])
      When([1, "結構です"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have my diary..."])
    ShowText(["Which part of the diary should I read?"])
    ShowChoices([["A long time ago", "A little while ago", "Recently", "Stop reading"], 4])
    When([0, "かなり昔"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, January 1st"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I'll end my record of Luka's growth here."])
      ShowText(["Luka, from here on, you should write it yourself."])
      ShowText(["　　　　　　　　　　　　　　From Mother, Lucifina"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["From here on, I started keeping my own diary..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, April 15th"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I climbed the mountain with Mom, feeling envious."])
      ShowText(["Sonya climbed up with me too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The view was beautiful, and the lunch was delicious."])
      ShowText(["But Sonya's rice balls weren't tasty."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Next time, I want Dad to climb with us too."])
      ShowText(["Dad, please come home soon."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, October 20"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today, I explored the back mountain."])
      ShowText(["I wanted to go alone, but for some reason, Sonya followed me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When I fell and got hurt, Sonya healed me with magic."])
      ShowText(["Sonya is a bit reckless, but she's good at healing magic."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After that, I got lost on the road."])
      ShowText(["Both Sonya and I cried, but an uncle came to look for us."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When we returned to the village, we were scolded a lot."])
      ShowText(["I was scolded by my mother, my uncle, and Aunt Betty."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["From now on, I want to avoid getting lost on the road."])
      ShowText(["Ilias, please guide me on the path."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, March 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today, Dad still hasn't come home."])
      ShowText(["Since he left, I haven't received any letters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But both my mother and I believe."])
      ShowText(["Surely, Dad will come back from his adventure."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I prayed to Ilias again today for Dad's return."])
      ShowText(["I hope my prayers reach him someday."])
      JumpToLabel(["日記読み"])
      Empty([])

    When([1, "ちょっと前"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, July 21"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["My mother passed away from illness."])
      ShowText(["It happened a month ago, and I was scared to write it in the diary."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya cried during the funeral too."])
      ShowText(["Aunt Betty, my uncle, and everyone in the village treated us well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I was asked if I wanted to live at Aunt Betty's house, but..."])
      ShowText(["I chose to continue living in this house."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I had been learning the inn work from my mother before, so"])
      ShowText(["I can handle most household chores by myself, and I'm okay."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even so, Aunt Betty and my uncle take care of me."])
      ShowText(["Sonya also comes to help and ends up increasing the work unnecessarily."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["So, I've decided to stop crying."])
      ShowText(["I've heard that my father might come back..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias, and my mother in heaven."])
      ShowText(["Please watch over me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, January 1st"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today, 200 sword swings and running as usual."])
      ShowText(["Of course, it's necessary to strengthen my legs and back as well."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One day, I will also leave the village as a hero."])
      ShowText(["I will follow in my father's footsteps and embark on an adventure."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, April 6th"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya seems to oppose me going on my journey."])
      ShowText(["She keeps following me around and complaining."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But no matter how much she says, I've made up my mind."])
      ShowText(["I will go on an adventure and find my father."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, August 2nd"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now that I have some leisure time, I reopened the inn last week."])
      ShowText(["As for the number of guests... well, it's about average."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have enough savings, so I don't have to worry about living expenses for a while."])
      ShowText(["However, managing the inn should be quite an education."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Moreover, there are many seasoned adventurers among the guests."])
      ShowText(["I get advice from them and learn techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is all for when I set out on my adventure."])
      ShowText(["Training is essential to follow in my father's footsteps."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 14xx, December 2nd"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya's tyranny has reached its peak here."])
      ShowText(["She hid the beloved sword I use for training."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I was told, 'If you want to go on a journey, defeat me.'"])
      ShowText(["I challenged Sonya, but instead, I got beaten up..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sonya is unfair."])
      ShowText(["She's learning directly from the master of staff techniques..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Uncle won't teach me swordsmanship..."])
      JumpToLabel(["日記読み"])
      Empty([])

    When([2, "最近"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 1454, May 1st"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Today is my birthday, and there is one year left until my departure."])
      ShowText(["On this day next year, I will be baptized and become a hero!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...However, since the Great Cataclysm, Ilias has not shown herself."])
      ShowText(["Though it is called a baptism, it is merely a ceremony."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Even so, I eagerly await this day a year from now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Wait for me, Father."])
      ShowText(["I will become a full-fledged hero and come to see you!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 1454, August 3rd"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Strange occurrences are happening all over the world."])
      ShowText(["Even I, who live in a peaceful village, hear such stories."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Monsters rampaging in various places. Villages and settlements where residents have suddenly disappeared."])
      ShowText(["Frequent natural disasters. Unexplained wars between great nations..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This is different from the Great Cataclysm that shook the world 30 years ago."])
      ShowText(["The recent strange occurrences feel as if a plague is slowly spreading."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I've also heard rumors that the Monster Lord is plotting something."])
      ShowText(["What on earth is happening in a world without Ilias?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Perhaps Father is facing these strange occurrences."])
      ShowText(["The day of my departure is near; I must train hard!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 1454, November 4th"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Since becoming a monk of the Temple Knights, Sonya has become distant."])
      ShowText(["It feels like she is keeping her distance from me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When I asked, 'Have you developed feelings for someone and become shy?'..."])
      ShowText(["I was beaten up with her skillful staff techniques."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I fought back desperately with a training sword, but I couldn't win."])
      ShowText(["Is this really okay, with only six months until my departure...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Johannes Year 1455, April 30th"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Tomorrow is finally the day of my departure."])
      ShowText(["I will be baptized and set out on my adventure!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have made all the preparations for the journey; there are no oversights."])
      ShowText(["This inn will also be closed for a while."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's the day before my departure, yet Sonya didn't come to see me."])
      ShowText(["She must be busy with her duties as a priestess over there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Well then, I will go to sleep now."])
      ShowText(["The next morning I wake up will be the first step of my journey!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Wait for me, Father."])
      ShowText(["Please watch over me, Mother."])
      ConditionalBranch([0, 2027, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Johannes Year 1455, May 1st"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This morning, I dreamt of Ilias."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I don't know what I was being told..."])
        ShowText(["But I want to believe that she blessed me on my departure."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Today, I will set out on my journey, following in Father's footsteps."])
        ShowText(["Ilias, please grant me your protection..."])
        Empty([])
      BranchEnd([])
      JumpToLabel(["日記読み"])
      Empty([])

    When([3, "読むのをやめる"])
      ConditionalBranch([1, 1143, 0, 24, 2])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["The continuation of this diary will be written when I return with Father,"])
        ShowText(["at the time of departure, I swore that. "])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>"])
        ShowText(["However, that is not the goal of the journey."])
        ShowText(["It is not yet time to record my return in this diary."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["That's true..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I returned the diary to the bookshelf..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1143, 0, 25, 1])
        PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Finally, I have returned here after bringing peace to the world."])
        ShowText(["Is it finally time to conclude this diary..."])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Downloading knowledge from the Akashic Records."])
        ShowText(["The history of this diary is――"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Chaos, you shouldn't download knowledge so easily."])
        ShowText(["It's important to ask questions when there are people who can answer them."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["The data stored in the memory area is different..."])
        ShowText(["Knowing the genuine emotions of the people you interact with is significant."])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["I see, I understand."])
        ShowText(["Father, what is this diary...?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It's a diary that my mother wrote about me when I was young."])
        ShowText(["I inherited it, wrote the continuation until the day of the adventure, and then—"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["...Chaos, I will pass this diary to you."])
        ShowText(["From here on, you will record what you experience in this world."])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["It's an important mission... I understand."])
        ShowText(["Let's record the experiences to come in this diary."])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["...If possible, I also want to relive my father's adventures."])
        ShowText(["Rewind time and be with my father..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["That's a bit much..."])
        ShowText(["But, no..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["……………………"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["...Is that not possible?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Chaos... I have one regret about that adventure."])
        ShowText(["It's that I couldn't save the sixteen calamities."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The sixteen calamities—the monsters that destroyed parallel worlds."])
        ShowText(["During the adventure in the unified world, I could only defeat them."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["But was that really the right thing to do?"])
        ShowText(["Was there truly no way to save them—"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["...Let's redo the adventure once more."])
        ShowText(["This time, I will also save the sixteen calamities."])
        ShowTextAttributes(["chaos_fc1", 3, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["An adventure with my father from the very beginning!"])
        ShowText(["I'm so excited..."])
        FadeoutBGM([1])
        Wait([30])
        ShowTextAttributes(["", 0, 1, 1])
        ShowText(["※ 'Second Playthrough Mode with Chaos' is not yet implemented."])
        ShowText(["Please wait for future updates."])
        PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    Empty([])
